Disability and video games : practices of en-/disabling modes of digital gaming / Markus Spöhrer, Beate Ochsner, editors.

Date:
[2024]
  • Books

About this work

Description

"This collection intends to fill a long overdue research gap on the praxeological aspects of the relationships between disabilities, accessibility, and digital gaming. It will focus on the question of how Game Studies can profit from a Disability Studies perspective of en-/disabling gaming and issues of disability, (in)accessibility and ableism, and vice versa. Instead of departing from the medical model of disability that informs a wide range of publications on disabled gaming and that preconceives users as either able-bodied, normal or as disabled, deficit, or unable to play, our central premise is that dis/ability is not an essential characteristic of the playing subject. We rather intend to analyze the complex infrastructures of playing, i.e., the complex interplay of heterogeneous human and non-human actors, that are en- or disabling." -- Provided by publisher.

Publication/Creation

Cham, Switzerland : Palgrave Macmillan, [2024]

Physical description

xix, 357 pages : illustrations ; 22 cm.

Bibliographic information

Includes blibliographical references and index.

Languages

Where to find it

  • LocationStatus
    History of Medicine
    NH /SPO
    Open shelves

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Identifiers

ISBN

  • 3031343735
  • 9783031343735