Role-playing games in psychotherapy : a practitioner's guide / Daniel Hand.

  • Daniel Hand
Date:
[2023]
  • Books

About this work

Description

Videogame therapist, family Counsellor and social worker Daniel Hand is an author, game designer and therapeutic counsellor in private practice. His work has appeared in venues such as Therapy Today and the Popular Culture Psychology series, and he regularly speaks on the uses of gameplay and storytelling in psychotherapy. This book offers an accessible, comprehensive resource to practitioners who wish to incorporate RPGs into their client-work. Tabletop role-playing games, RPGs, have long been associated with various unique emotional, cognitive, and social benefits, but only recently has the term 'RPG Therapy' entered into the mental-health lexicon. Presenting simple game- and storytelling mechanics, and demonstrating how they may be utilized in accordance with specific professional modalities, this supportive guide explores every step of the implementation process, from underlying therapeutic principles to initial creative exercises to actual in-session play, and encourages readers to have confidence in their own imaginative abilities. Written for practitioners of all levels of client- and RPG experience, this groundbreaking and authoritative book provides case examples and practical tools, along with pragmatic and straightforward advice on how to implement this exciting new form of intervention.

Publication/Creation

Cham, Switzerland : Palgrave Macmillan, [2023]

Physical description

xxiv, 252 pages : illustrations ; 21 cm

Contributors

Bibliographic information

Includes bibliographical references and index.

Contents

Part I. Underlying Principles. 1: Theoretical Approach -- Storifying the Therapeutic Process -- The Fictional Frame -- Parasocial Relationships -- Projection: The Client-Character -- Empathy: Trait-identification -- Transference: Vicarious Relationships -- Working with the Inner child -- A Meeting of the Unconscious -- Explaining RPG-Therapy -- Next steps -- 2: Core Mechanics -- Boundaries -- What You'll Need -- The Story Trinity -- Theatre of the Mind -- Actions -- Prolonged Actions -- Concerning Dice -- Core Mechanics -- Ability Modifiers -- Encounters -- Example of Play -- Part II. Preparation. 3: Character -- The Importance of Character -- The Character Sheet -- Step One: Character Name -- Step Two: Descriptors -- Quick Start -- Step Three: Traits -- Step Four: Relationships -- Step Five: Hopes and Fears -- Step Six: Mannerisms -- Step Seven: Special Abilities -- Step Eight: Hit-points -- Step Nine: Luck -- Step Ten: Items -- Job Done -- Character Growth -- Example Character -- Reviewing the Character-Creation Process -- 4: Setting -- The World Where You Live -- Locale-Building -- A Safe Space -- Major Locations -- Minor Locations -- Non-Player Characters -- Recycling Ideas -- Example Setting -- Reviewing the Setting-Creation Process -- 5: Obstacle -- The Reward Is Always in the Journey -- Obstacle Types -- NPCs as Obstacles -- Exploration -- Interactions -- Combat -- Puzzles -- Obstacle-Chains (Aka 'adventures') -- Example Obstacles -- Reviewing the Obstacle-Creation Process -- Part III. Implementation. 6: Telling the Story -- Once Upon a Time -- The Story So Far -- The Story Cycle -- Role-play -- Improvisation -- Consequences -- Death -- Downtime -- Giving the Client Control -- 7: Playing the Game -- The Role of the Dice -- Exploration Mechanics -- Interaction Mechanics -- Combat Mechanics -- Healing -- Puzzle Mechanics -- Note-taking -- 8: Applying Your Modality -- Reflection and Insight -- Supervision -- Person-Centred Therapy -- Psychodynamic Therapy -- Cognitive-Behavioural Therapy -- Acceptance and Commitment Therapy -- Transactional Analysis -- Attachment Theory -- Dialectical Behavioural Therapy -- Cognitive-Analytic Therapy -- Jungian Analysis -- Adlerian Therapy -- Solution-Focused Brief Therapy -- Gestalt Psychology -- Narrative Therapy -- Systemic Therapy -- Play therapy -- Group Therapy -- Remote Practice -- 9: Extended Example of Play -- 10: Concluding Therapy -- The End of the Beginning -- Reviewing the Client's Journey -- Just Ask the Client What They'd Like to Do -- A Therapeutic Climax -- Epilogues -- Saying Goodbye -- Future Adventures -- Hasty Or Unplanned Endings -- Example Conclusion -- Reviewing the Practical Skills of RPG-Focused Psychotherapy.

Languages

Where to find it

  • LocationStatus
    History of Medicine
    PP.RV
    Open shelves

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Identifiers

ISBN

  • 9783031317392
  • 3031317394